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sfk rand[om] [opt] [from to] create a random number. options -hex produce hex output -dig=n always use n digits setting a random seed to set a fixed randomizer seed at the start of a script, use: sfk rand seed n with n from 1 to 16384. command chaining supports output chaining. examples sfk rand 1 1000 create a number from 1 to 1000 sfk rand -dig=6 1 999999 create a number from 1 to 999999 with 6 digits, zero prefixed sfk rand 1 10 +setvar r set variable r to a random number example script: a number guessing game @echo off sfk script %~f0 -from begin %* rem . %~f0 is the absolute batch file name GOTO xend sfk label begin -var +if "%1 = " begin +tell "add 'play' to play the number game." +stop 0 +endif +if "%1 = play" begin +call game +stop 0 +endif +tell "unknown parameter: %1" +end sfk label game // Note: install SFKTray to see colorful lights. +rand 1 10 +setvar mynum +tell "i know a number, you can guess it." +tell "enter from 1 to 10, you have 3 tries." +setvar try="try again." +for i from 1 to 3 +prompt +setvar usernum +if "#(i) > 2" then setvar try="" +if "#(mynum) < #(usernum)" begin +status local "slot=#(i) color=red" +tell "no, my number is [Red]lower[def]. #(try)" +endif +if "#(mynum) > #(usernum)" begin +status local "slot=#(i) color=red" +tell "no, my number is [Red]higher[def]. #(try)" +endif +if "#(mynum) = #(usernum)" begin +status local "slot=1 color=green blink=fast timeout=10" +status local "slot=2 color=green blink=fast timeout=10" +tell "[green]correct, you win![def]" +stop 0 +endif +endfor +status local "slot=1 color=red blink=fast timeout=10" +status local "slot=2 color=red blink=fast timeout=10" +tell "[Red]3 tries done, you loose. it was #(mynum).[def]" +end :xend sfk rand[om] [opt] [from to] create a random number. options -hex produce hex output -dig=n always use n digits setting a random seed to set a fixed randomizer seed at the start of a script, use: sfk rand seed n with n from 1 to 16384. command chaining supports output chaining. examples sfk rand 1 1000 create a number from 1 to 1000 sfk rand -dig=6 1 999999 create a number from 1 to 999999 with 6 digits, zero prefixed sfk rand 1 10 +setvar r set variable r to a random number example script: a number guessing game @echo off sfk script %~f0 -from begin %* rem . %~f0 is the absolute batch file name GOTO xend sfk label begin -var +if "%1 = " begin +tell "add 'play' to play the number game." +stop 0 +endif +if "%1 = play" begin +call game +stop 0 +endif +tell "unknown parameter: %1" +end sfk label game // Note: install SFKTray to see colorful lights. +rand 1 10 +setvar mynum +tell "i know a number, you can guess it." +tell "enter from 1 to 10, you have 3 tries." +setvar try="try again." +for i from 1 to 3 +prompt +setvar usernum +if "#(i) > 2" then setvar try="" +if "#(mynum) < #(usernum)" begin +status local "slot=#(i) color=red" +tell "no, my number is [Red]lower[def]. #(try)" +endif +if "#(mynum) > #(usernum)" begin +status local "slot=#(i) color=red" +tell "no, my number is [Red]higher[def]. #(try)" +endif +if "#(mynum) = #(usernum)" begin +status local "slot=1 color=green blink=fast timeout=10" +status local "slot=2 color=green blink=fast timeout=10" +tell "[green]correct, you win![def]" +stop 0 +endif +endfor +status local "slot=1 color=red blink=fast timeout=10" +status local "slot=2 color=red blink=fast timeout=10" +tell "[Red]3 tries done, you loose. it was #(mynum).[def]" +end :xend you are viewing this page in mobile portrait mode with a limited layout. turn your device right, use a desktop browser or buy the sfk e-book for improved reading. sfk is a free open-source tool, running instantly without installation efforts. no DLL's, no registry changes - just get sfk.exe from the zip package and use it (binaries for windows, linux and mac are included).
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